

This creature enters the battlefield with twice that many +1/+1 counters on it. Thus, Intimidate can interact with color-changing effects, and a nonblack deck can be built to use it against black creatures. Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. They can be referenced mechanically: an effect could be based on the presence of keyword abilities, or grant those abilities to a card. Many keywords are summarized in reminder text, especially in core sets. Intimidate differs in that nonartifact creatures can block the creature if they share a color with the blocked creature. A keyword ability is a word or words that represents a piece of rules text describing an ability present on a card. With Magic 2010 Wizards of the Coast obsoleted Fear, in favor of the new keyword Intimidate. Flying and indestructible come close, with cards called Flight and Indestructibility, respectively. Magic The Gathering Commander (EDH) Set Devour for Power Green, Blue Black Brand: Wizards of the Coast 15 ratings -8 32499 Was: 351.96 About this item Includes 100 standard Magic cards and 3 over-sized cards Consider a similar item Amazon's Choice Sriracha: The Game - A Spicy Slapping Card Game for The Whole Family (1737) 13. The vigilance, lifelink, and fear keywords are the only keywords with a card of the exact name ( Vigilance, Lifelink and Fear respectively). All pre- Onslaught cards have been errataed to replace the older rules text with the fear keyword.
(As the token enters the battlefield, you may sacrifice any number of creatures.It showed up in a core set for the first time in Eighth Edition. At the beginning of each upkeep, create a 1/1 red and green Dragon creature token with flying and devour 2. When a creature with Devour is to enter the battlefield, the player may sacrifice any number of creatures to the devourer to add +1.

Devour is Jund's signature mechanic, and it received cards through the entirety of the Alara block. The ability was first keyworded in the Onslaught set. Devour is a static ability first introduced in Shards of Alara. The rules text of that card was originally the rules text for the fear ability. The ability has existed since Alpha, where it was printed on a card called, appropriately, Fear.
